BF1942 now runs multiplayer in a phone browser
Pieter Levels says Claude Code wrote its own Direct3D to WebGL translation layer so the decompiled Battlefield 1942 runs multiplayer on iPhone and Android browsers. The portrait mode fix came with the agent's own explanation of the matrix math.
Receipts
Levels got decompiled BF1942 running multiplayer in mobile browsers
Pieter Levels says the decompiled Battlefield 1942 now plays as full multiplayer on iPhone and Android browsers, after Claude Code built a graphics layer translating Direct3D instructions to WebGL between the game's machine code and the browser.
Claude Code built its own graphic layer that translates Direct3D (DirectX) instructions to WebGL, sitting between the game's machine code and the browser
Pocock's prompt of the day: how do we make this change fully verifiable?
Matt Pocock says that one question makes the agent bend over backwards to verify everything it changed. He reports it signing up for real services and clicking through the frontend on its own, and says quality goes through the roof. That is his own report, with no numbers attached.
Makes the agent bend over backwards to verify all its changes.
Model and agent watch
swyx says Cognition's SWE-2 Flash is 3x faster, 5x cheaper, same evals
Cognition released SWE-2 Flash and says it outperforms all American open-weight models on leading evals, including ones 3x larger. swyx says it is 3x faster and 5x cheaper with the same score on FrontierCode 2, and calls that distillation without tradeoffs.
3x faster 5x cheaper but evals SAME ON FRONTIERCODE 2


