AI Coding Weekly

Theo: Fable 5.2 burns cash faster than Opus

On a $200 plan, Fable 5.2 runs through tokens 5x quicker than Opus 5.5, and hits a weekly cap at half the compute. Theo built a game on Fable in 76 minutes for $42, but Opus still nailed the gameplay better for the same price.

Receipts

Theo: a $200 plan buys $15,000 of Opus but $3,000 of Fable

Theo analyzed over 1.1 million logged requests on his $200 Ultra subscription and says Fable 5.2 burns faster per dollar than Opus 5.5, on top of being capped at 50% of a weekly limit.

Theo - t3.gg
@theo
X
If you exclusively use Fable, 50% of your limit will be "lost
Nov 10, 2026 · View on X

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Fable 5.2 built Theo's game in 76 minutes for $42, Opus played better

Theo ran his Fishslop game task on Fable 5.2 and says it finished in 76 minutes for about $42 in tokens, one of the best runs he has seen but not significantly better than Opus 5.5 for the price. The Opus version skipped the open tank visually, yet he says it got the gameplay loop, controls and performance better.

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Built from 583 posts by the engineers, language designers and agent builders we follow on X over 1 days.

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